DISCLAIMER: I did not create the artwork used to make the textures.
Border-less Textures
These textures were all made in the Unreal 3 engine using the content creator and material editor. After grabbing flat artwork from online, I used Photoshop to create a normal map of the texture. Then I used the Unreal 3 material editor to give them depth, glow, opacity, and a more realistic look.
Animated Materials
These textures were created in the Unreal 3 engine with the content creator and material editor. I used Photoshop to create a normal map of the texture and also separate or removed sections. Inside the Unreal 3 material editor I added other textures or blocks of color and using the editor make them move independently, holographic, or through the other textures. 
Particle Animations
These particles were created in the Unreal 3 engine using the content creator and material editor. I used Photoshop to create a normal map of the texture then the editor to create the transparent and animated look. Lastly I used the particle creator to time and orientate the textures to create these particle effects.
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