All of these models were created in Lightwave Modeler. Each model (besides the first) below was created with a low poly count to run smoother in game engines like Unity or Unreal. They were also unwrapped to create textures for them, which are shown below in the next section.
Textures for Unwrapped Models
These are the textures used with the models above. After each model is unwrapped in the editor (I used Lightwave Modeler), I used Photoshop to create normal maps and textures. These textures were then applied to the models in the editor to give them a more realistic look.




